Friday, February 24, 2012

Adding Sound

I don't really have any plans on using sound.  It's not really all that necessary, so I think I'll just leave it for last and add it then.  Maybe.  If I have time.  And if I don't get distr - hey, something shiny!

What was I saying?  Oh, right.  Therefore, I think Carthage must be destroyed.

Assembling Your Demo

I haven't really learned much about the Arthurian legends for the simple reason that I already know most of it.  Not everything, of course - I'd have to devote all my time to studying the legends, like Geoffrey Ashe - but I do know quite a bit.  I've even read Culhwch and Olwen and the Mabinogeon.  Heck, I can even pronounce Culhwch.  So I didn't have to do any research whatsoever.

I have taken the learning process into my own hands by constantly studying everything I find interesting.  Because hey, if it's interesting, why not learn it?  It seems to go well, except for that one book I got from Miskatonic University.  That was a very odd book.  Good read, though.  Anyway, I am not certain how to improve my self-learning skills, because they're already pretty good, so I pretty much know everything.  Watch: Estás usando este software de traducción de forma incorrecta. Por favor consulta el manual.  I don't even know what I just wrote, but I can find out!

Thursday, February 23, 2012

Adding Input I: Keyboard

I'm not really sure whether I like working with flash or not.  On the one hand, it's complete bollocks (excuse my British) for doing backgrounds.  On the other hand, I have had fun working with it.  And on the third hand, I have never gotten the Paint Bucket to work properly.  So I think that if I could get the tools to work properly, it would be much better.  And anyway, I can just use Photoshop and Paint for backgrounds.

Wednesday, January 25, 2012

Adding Buttons

Buttons could be used to interact with objects and navigate from scene to scene.

Tuesday, January 24, 2012

Adding Scenes

I'm not really using the story to teach as much as I am using the whole setting to teach.  I think that's really easier to do; I haven't played many games that used the plot to teach.  Mind, EcoQuest II did a good job of it, but it doesn't really count for the second question since I didn't play it for the Playing to Learn topic.  I think that my game's been influenced by the King's Quest series - I can at least say that I've got better graphics than King's Quest I! - and this Arthurian game I played once called Arthur: Quest for Excalibur.  In fact, the very basics of the plot (hero must recover Excalibur, which has been stolen) are the same in both my game and that game.  Other than that, they're very different - Quest for Excalibur is much better.  It has leprechauns.  Well, a leprechaun.  For a few minutes.  And a kraken.  Krakens are cool now.

Wednesday, December 7, 2011

Drawing a Scene

I learned that King Arthur was one of the Nine Worthies, who were considered to be especially noble men.  They were Hector, Alexander the Great, Julius Caesar, Joshua, David, Judas Maccabeus, Arthur, Charlemagne, and Godfrey of Bouillon.  I read it in Caxton's introduction to Le Morte D'Arthur.  This can be counted as a very good source on the subject because any changes from popular perception in his description of them would certainly have been called out, and, if TV hasn't lied to me, this would almost definitely have resulted in an angry mob with torches and pitchforks.

Monday, October 24, 2011

Imagining Your Game

  • I am designing my game for people who like King Arthur, and Arthurian topics in general.
  • My game teaches about the Arthurian myths in general.
  • My game happens in Britain.
  • The world will be like King's Quest I, only with a third of the necessary treasures.
  • It will show the Arthurian world, according to the medieval chronicles.
  • Supra.
  • The world is filled with references to the myths.
  • Directing the character, gaining points, etc. will be used from what I've already learned.
  • A game is more fun than a quiz.